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Skills in heygen-com/hyperframes
Linked names open the skill's directory page; the rest open the skill folder on GitHub. Descriptions on rows without a page are quoted from each SKILL.md.
Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic…Get badges
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Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or…Get badges
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Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a…Get badges
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All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques…Get badges
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Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation…Get badges
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The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`…Get badges
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Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat…Get badges
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Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other…Get badges
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Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and…Get badges
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Agent Media OS for a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or…Get badges
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Use when creating a short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting…Get badges
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