A plugin is a folder of skills, agents, hooks and MCP servers that Claude Code installs as one unit. A mod is a plugin whose JavaScript or TypeScript handlers run inside Claude Code itself, so it can draw panes, add commands and guard tool calls.
22 listed repositories
7 from official publishers
3 sections
Plugins install from a marketplace with /plugin install name@marketplace, or from a repository with /plugin marketplace add owner/repo. Anthropic's own marketplace is added on the first interactive session; everything else is a catalog you add yourself.
Mods are the same package with one extra file: hooks/hooks.json names a modules entry, and the module exports a register function that subscribes to events such as tool calls, prompt submissions and interface draws. Claude Code 2.1.287 or later runs them. They are not sandboxed: a mod runs with your permissions, so read what it registers before you install it.
How a plugin installs
Inside Claude Code, add a marketplace once, then install plugins from it. The same commands work from the shell as claude plugin marketplace add and claude plugin install. Validate a mod before installing it with claude plugin validate, which prints the hooks it registers and the calls it makes.
Anthropic's sample mods: token-weather forecasts context use above the prompt, blast-radius holds risky commands such as force pushes until you confirm them, and replay-theater steps through the last turn's edits.
A community collection of mods, including a mission-control pane, a context bar, a usage meter, a merge gate, a session saver and a markdown preview, with one installer for all of them.
A catalog of Claude Code components, including agents, commands, skills, hooks, MCP configurations and mods, installed through one CLI and browsable at aitmpl.com.
Anthropic's default marketplace, added to Claude Code on the first interactive session: Anthropic-maintained plugins such as code review, feature development and language servers, plus partner plugins.
The community marketplace, a read-only mirror synced from Anthropic's plugin review pipeline. Submissions go through Anthropic's plugin directory form.
A skills-driven development method for coding agents: brainstorm, plan, test-driven development and review, with installs for Claude Code, Codex, OpenCode, Cursor and other agents.
Design playbooks for coding agents (polish, bolder, critique, audit and more) with a detector for generic interface patterns. Ships as a Claude Code plugin, a Grok Build plugin and a VS Code extension.
A curated index of Claude Code tools: status lines, mods, skills, agent orchestration, memory, observability and more, submitted through an issue form and validated by a bot.
Entries are added by hand from their publisher's repository, checked to exist on November 2, 2026, and described from what the publisher documents. They carry no Suede Skill Check score, no security result and no verification badge: the score applies to SKILL.md skills only. To suggest a repository or a correction, open a listing request.
Questions and answers
What is the difference between a plugin and a mod?
A plugin is a folder of components that Claude Code installs as one unit: skills, agents, settings hooks, MCP servers and language servers. A mod is a plugin that also ships a hooks module, JavaScript or TypeScript code that runs inside Claude Code and can draw interface elements, add commands and change tool calls.
How do I install a Claude Code plugin?
Add its marketplace with /plugin marketplace add owner/repo, then run /plugin install name@marketplace. Anthropic's claude-plugins-official marketplace is already present on the first interactive session. From a shell, the same commands are claude plugin marketplace add and claude plugin install.
Are mods safe to install?
A mod runs with your permissions and is not sandboxed. Run claude plugin validate on the folder first: it prints the hooks the mod registers and the calls it makes. Prefer mods from publishers you know, and read the register module before enabling it.
Does the directory grade plugins and mods?
No. The Suede Skill Check scores skills from their SKILL.md folders. Plugins and mods are listed from their publisher's repository with a short description; they carry no score, no security result and no verification badge.